The only problem? FSR 2.0 is available technically, but it’s not seeing the rapid adoption that the first version did. Even at the intense Ultra Performance preset, it’s nearly impossible to spot any differences between FSR 2.0 and DLSS while playing. You’re not trading much of anything with image quality, either. In fact, FSR 2.0 was actually around 4% faster than DLSS with the Ultra Performance preset. My expectations were surpassed further when I tested God of War, seeing the margin with DLSS shrink even more. Based on Deathloop, you should use DLSS if you can, but FSR 2.0 is a very close second if you don’t have a supported GPU.
I’ve tested FSR 2.0 in its launch title, Deathloop , and the results are clear: DLSS provides a slightly higher performance boost, but FSR 2.0 is almost identical in terms of image quality. Despite the rapid adoption in the first generation of FSR 1.0, the performance and image quality just didn’t cut it.Īll that changed with the release of the technology’s second generation. FSR was AMD’s first attempt at a DLSS killer, and unfortunately, it left a bad taste in our mouths.
Digital prodigy hacks mod#
What we have nowīefore we get to the mod itself, it’s worth setting the stage for how we got here.
And after trying out the solution myself, it’s made me more excited about the potential for FSR than ever. Well, hold on to your hat because a modder recently discovered how easily FSR could ape off DLSS. After all, Nvidia’s special sauce of machine learning wasn’t supposed to be easily replicated.